My favorite parts of tonight’s show:

-The first band played the Cosmo Canyon theme, which is my favorite.

-Front lost his tie; the girl in front of me put it on her head.

-I wanted him to play Goth Girls and then he did. There is no correlation but still.

-Protomen came on and I was almost in the front. Sir Robert Bakker grinned at me as he was setting up his guitar right in front of me. It made me feel things.

-They played a lot of my favorites; I’m pretty sure Turbo Lover caught me fanning myself during The Hounds. Fanning myself because he is so sexy. I regret nothing.

-They played Under Pressure (and Panther accidentally hit Ringo with the mike; hilarity ensued), then the Gambler sang Total Eclipse of the Heart and I almost died from the sheer power of her awesome.

-Turbo Lover gave the girl standing next to me his guitar pick and I was super Jeal but also she looked like she was going to pass out from excitement so it was still pretty great.

-After the show I got to meet Front and Reanimator and Panther and Murphy and Sir Robert Bakker and the Gambler and the Commander and they were all super nice and friendly (not to say the others weren’t super nice; I just didn’t get a chance to meet them. I’m sure they are also super nice).

And I’m probably forgetting some things but yeah.

Journey: a review (of sorts)

Journey is the newest single/multi player game by Thatgamecompany, whose previous release, Flower, is easily on my top five favorite games list. And I can say without a doubt that Journey is now also included on that list.

Boring stuff first: the mechanics are solid, if a little bit imprecise. Once I figured out I could control the camera with the right analog stick and not just the sixaxis, things went a lot better. The controls are the right mix of easy to teach/understand and challenging to execute, without being too frustrating. It also helps that you can’t die (at least, I didn’t, and I by all rights should have. Several times.)

The visual design is truly stunning. I promise not to go on for too long about this, but the limited palette, schematic interludes, massive environments, and character design create a story that is all the more compelling because of its lack of language. Journey is the epitome of “show, don’t tell” storytelling.

I need to do another playthrough to fully appreciate the soundtrack; I wasn’t really paying much attention to it. It sounded pretty, although I’m not sure I liked it as much as Vincent Diamante’s work in Flower, but again, I need to play it one more time.

And now on to my favorite part: the “multiplayer”. If you’ve been following this game at all, you’ve no doubt heard the premise of the online multiplayer: as you are playing, you will occasionally run into other random players. There are no names above their character (or yours), no voice or text chat options, so you essentially have no idea who this person is. You can either choose to ignore the person (or they can choose to ignore you) and go on your way, or you can travel together.

In the first couple levels I ran into a few different players. We sang back and forth a few times (the only means of communication in the game), but didn’t really do much else. Then about halfway through the third level I began to travel with one other player. I have no idea who this person was, where they live; I don’t even know what language they speak. But for the majority of this game, we were companions. If one of us fell behind, the other would begin chirping, or go back to find them again.  When one hesitated, the other would give an encouraging leap or chirp, which was always answered in kind. Maybe I’m reading too much into this, but on some level I don’t think that really matters.

My interaction with this person, whom I have never “met” and never will, was meaningful not only because of the mechanics of the game, but also in spite of them. It wasn’t just that we were unable to exchange names, locations, genders, races, occupations, underwear-preferences; it’s that these things weren’t even necessary to experience genuine human interaction.

And the fact that we can choose to travel alone or with a companion holds true in so much more than just this game. Because life is a journey. How you experience it is up to you. (Sorry that was corny)

Anyway, the bottom line is, if you have a PS3, you basically have no good excuse to not play this game. It is an experience that will stay with you for a long time, if you let it. And I’m certain I will be playing it many more times in the future.

How to re-create my afternoon:

1. Come home.

2. Open all the windows.

3. Find flying ants in the kitchen window.

4. Panic.

5. Call mom.

6. Mom didn’t answer.

7. Shit.

8. Calm down.

9. Get the vacuum cleaner.

10. Suck up all the ants in the vacuum cleaner.

11. Watch as those fuckers die in it.

purplesamurai:

File under: everything about my thesis.

purplesamurai:

File under: everything about my thesis.

archaeologistryangosling:

Hey, Vicky. Thanks for the submission! I love it … almost as much as I love you.

archaeologistryangosling:

Hey, Vicky. Thanks for the submission! I love it … almost as much as I love you.

Happy Valentines Day.
From: an archaeology grad student.

Happy Valentines Day.

From: an archaeology grad student.

(via purplesamurai)

The test will measure whether you are an informed, engaged, and productive citizen of the world and it will take place in schools and bars and hospitals and dorm rooms and in places of worship. You will be tested on first dates, in job interviews, while watching football and while scrolling through your twitter feed. The test will judge your ability to think about things other than celebrity marriages, whether you’ll be easily persuaded by empty political rhetoric, and whether you’ll be able to place your life and your community in a broader context. The test will last your entire life and it will be comprised of the millions of decisions that when taken together make your life yours. And everything - everything - will be on it.

John Green (Crash Course World History: The Agricultural Revolution)

(Source: kteelee, via effyeahnerdfighters)

Having a hard time feeling motivated to work on your thesis?

Why, just think of all the things that would be exponentially worse than writing your thesis:

-Jamming shards of glass under your fingernails.

-Eating 30 hot pockets in one sitting.

-Listening to Justin Bieber’s Greatest Hits on loop while someone repeatedly smashes your foot with a sledgehammer.

-Being chased through the woods by a rabid bear, and also the woods are made out of glass that gets jammed under your fingernails.

fyeahhistorymajorheraldicbeast:

No matter how much Microsoft Word wants “Lesbia” to be “Labia” it just isn’t

I wanted this blog to be about what my life is like in Grad School.
Yeah, I’d say this about covers it.

fyeahhistorymajorheraldicbeast:

No matter how much Microsoft Word wants “Lesbia” to be “Labia” it just isn’t

I wanted this blog to be about what my life is like in Grad School.

Yeah, I’d say this about covers it.

purplesamurai:

Finals.

(Source: annboleyns)